A few videos taken during the development of v0.7 of BeagleSNES. These show off some of the hardware and software interfacing development, as well as the new quad-emulator support.
The trailer for the v0.6 release. This trailer shows off the new GPIO input for the BeagleBone Black and the new load/save snapshot feature.
The trailer for the v0.5 release. This trailer shows off the new LCD3 display target for the BeagleBone Black, the front-end GUI menu, and the documentation.
The trailer for the v0.4 release. This trailer shows off the shorter boot time (12 seconds) of the BeagleSNES system. It also shows off the new scrolling front-end GUI menu and support for two gamepads for the BeagleBone Black.
The trailer for the v0.3 release. This is the first trailer that shows BeagleSNES running on the BeagleBone Black.
The trailer for the v0.2 release. This is the first trailer that shows BeagleSNES using digital video.
The preview trailer for the v0.2 release. It shows off the shorter boot time (20 seconds) of the BeagleSNES system. This trailer is the last time that the analog video signal (S-Video) was used, since digital video was a last-minute addition before the release.
The BeagleSNES project launch trailer. This is where it all began.
BeagleSNES v0.2 system
Raw buffer capture of the front-end GUI
NTSC displays often "cut off" a portion of the image that they display due to overscan. During development, we can mark potential overscan areas red to aid in the creation of screen layouts.
This is a picture of the overscan-marked GUI being displayed via NTSC. Note the large amount of overscan on the left edge, as well as on the top and bottom edges.